In this blog post I decided to show you the result of using map generation algorithms within ProDnD. The first gif you see here is of the Black Chasm Generator, a generator that expands on the pre-existing Cavern Generator. Next to that we see the Castle Generator which now creates more organic shapes and towers and…
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Jump Point Search (JPS) Pathfinding Algorithm
Today I will talk a bit about a pathfinding algorithm I researched during my internship at Gray Lake Studios. My original plan was to use A* in one of the generators for ProDnD but the algorithm was too slow for our use case. This triggered me to look into different pathfinding algorithms. I quickly bumped into…
Continue ReadingInternship at Gray Lake Studios
Hello people of the internet! I decided to write a blog about my internship at Gray Lake Studios. I’m currently in my third year of my education which comes with a 6 month internship that I decided to do at this studio. Gray Lake is a small indie company located at the Smart Business Park…
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