Rune de Groot | Software Engineer

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Saving and loading actor data in Unreal Engine 4

  • On 20-01-17 ·
  • By Rune de Groot ·
  • With 8 Comments

For a game idea that I was thinking of I needed a saving/loading system that would store all actors that are in a world. I thought of how games like in Roller Coaster Tycoon or the Sims would do this. I quickly came to the conclusion that it would be best to store all data from…

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  • Open source voxel terrain editor for Unreal Engine 4
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RUNE DE GROOT | 2016