I have been spending the past 3 months developing the smooth voxel terrain editor mode plugin. In this blog post I will present you with a showcase demo of my work so far. This demo implements all the basic features but they are not yet at the level of ‘smoothness’ that I want them to be. This is one of the things that I will keep improving in the future.
Here is a list of currently implemented features that are showcased in the demo:
- Basic toolset (sculpt, smooth, paint)
- Blueprint accessible functions
- Endless terrain functionality
- Multi-threaded chunk updates
- Tesselation support
Any feedback is greatly appreciated in the comment section or via mail at firstname.lastname@example.org
The demo can be downloaded here (186 MB).