Smooth voxel terrain sculpting in Unreal Engine 4. This tool is part of the toolset that I’m creating for an UE4 voxel terrain editor plugin. To render the voxel data I use the marching cubes algorithm.
In this video I preview the smooth sculpting tool that is part of the plugin:
This project is my own and I’m planning on releasing it on the UE4 Marketplace. The shader that I made for the terrain uses a combination of tri-planar mapping and normal mapping. If you want to know more about this plugin, you should check out my blog posts about it here.
A showcase demo of the tool can be found here,