C++ editor mode plugin in Unreal Engine 4

C++ editor mode plugin in Unreal Engine 4

This blog post will be about settings up an editor mode plugin in UE4. Settings up this plugin was part of my third years’ specializations (2 times 8 weeks to research a game related subject) where I specialized in the creation of a voxel terrain editor plugin for the Unreal Engine. I did this to learn more about Unreal’s internals and…

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Smooth voxel terrain in Unreal Engine 4

Smooth voxel terrain in Unreal Engine 4

It has been a while since the last blog post I made. I am currently back at school and have been busy reseaching for my third year specializations (2 times 8 weeks to research a game related subject). The first specialization was focused around creating a setup for a C++ game-engine and the second specialization was focused…

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ProDnD Generation Algortihms

ProDnD Generation Algortihms

In this blog post I decided to show you the result of using map generation algorithms within ProDnD. The first gif you see here is of the Black Chasm Generator, a generator that expands on the pre-existing Cavern Generator. Next to that we see the Castle Generator which now creates more organic shapes and towers and…

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Jump Point Search (JPS) Pathfinding Algorithm

Jump Point Search (JPS) Pathfinding Algorithm

Today I will talk a bit about a pathfinding algorithm I researched during my internship at Gray Lake Studios. My original plan was to use A* in one of the generators for ProDnD but the algorithm was too slow for our use case. This triggered me to look into different pathfinding algorithms. I quickly bumped into…

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Internship at Gray Lake Studios

Hello people of the internet! I decided to write a blog about my internship at Gray Lake Studios. I’m currently in my third year of my education which comes with a 6 month internship that I decided to do at this studio. Gray Lake is a small indie company located at the Smart Business Park…

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