The voxel terrain editor plugin I have been working on for my graduation is now open source! You can retrieve the plugin from GitHub here. The working of this plugin and an executable demo can be found in earlier blog posts. Contributing to the project is greatly appreciated. The current version implements the following features: Basic…
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Saving and loading actor data in Unreal Engine 4
For a game idea that I was thinking of I needed a saving/loading system that would store all actors that are in a world. I thought of how games like in Roller Coaster Tycoon or the Sims would do this. I quickly came to the conclusion that it would be best to store all data from…
Continue ReadingSmooth voxel terrain demo in Unreal Engine 4
I have been spending the past 3 months developing the smooth voxel terrain editor mode plugin. In this blog post I will present you with a showcase demo of my work so far. This demo implements all the basic features but they are not yet at the level of ‘smoothness’ that I want them to be….
Continue ReadingC++ editor mode plugin in Unreal Engine 4
This blog post will be about settings up an editor mode plugin in UE4. Settings up this plugin was part of my third years’ specializations (2 times 8 weeks to research a game related subject) where I specialized in the creation of a voxel terrain editor plugin for the Unreal Engine. I did this to learn more about Unreal’s internals and…
Continue ReadingSmooth voxel terrain in Unreal Engine 4
It has been a while since the last blog post I made. I am currently back at school and have been busy reseaching for my third year specializations (2 times 8 weeks to research a game related subject). The first specialization was focused around creating a setup for a C++ game-engine and the second specialization was focused…
Continue ReadingProDnD Generation Algortihms
In this blog post I decided to show you the result of using map generation algorithms within ProDnD. The first gif you see here is of the Black Chasm Generator, a generator that expands on the pre-existing Cavern Generator. Next to that we see the Castle Generator which now creates more organic shapes and towers and…
Continue ReadingJump Point Search (JPS) Pathfinding Algorithm
Today I will talk a bit about a pathfinding algorithm I researched during my internship at Gray Lake Studios. My original plan was to use A* in one of the generators for ProDnD but the algorithm was too slow for our use case. This triggered me to look into different pathfinding algorithms. I quickly bumped into…
Continue ReadingInternship at Gray Lake Studios
Hello people of the internet! I decided to write a blog about my internship at Gray Lake Studios. I’m currently in my third year of my education which comes with a 6 month internship that I decided to do at this studio. Gray Lake is a small indie company located at the Smart Business Park…
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