Hi my name is Rune de Groot, a game engineer that graduated at Saxion University of Applied Sciences in Enschede, The Netherlands.
I started this study after I finished my HAVO pre-education at my local high school in 2013. In high school I took the computer science course where I discovered that programming was what I wanted to do. The reasons why I wanted to do games specifically is because games, to me, are a form of art in which you can do basically anything. At the moment I'm in the final year for my bachelor after which I would like to continue with a master's degree in Game Media and Technology. During the time of my study I've worked on numerous projects for school and for myself, most of which you can find in my portfolio. Next to that I maintain a blog where I write about things that interest me or can help others.
I've also participated 3 times in the global game jam. I love being there for the creative vibe and, of course, to create games. 2 games I created for the GGJ be found in my portfolio as well (Out There and Post Utopic Unicorn Joust).
Developing games and tools is something I really like doing with my focus mainly at programming. Calling programming my passion would not be a hyperbole. Next to my love for programming I, of course, also try to enjoy some good games occasionally. My favorite games are the Fallout series, Cities: Skylines and FEZ. I also enjoy playing Magic: The Gathering now and then with friends. Besides my passion for games and creating them, I'm also a scout and voluntary leader at the local scouts club and like to take pictures in nature with my DSLR.
My goal is to always keep learning new things by creating challenges for myself. I'm particularly interested in Math and Physics and like working with that in engine environments. In development I see myself as a person who could be assigned to a wide number of tasks because of my both high and low level programming experience in multiple engines, environments and languages. I've worked not only on games but also on game engines and toolsets for games and engines. Most development I've done is in C# and C++. Working in groups is something I fancy a lot and it has not been a problem for me in the school projects or at my previous internship at Gray Lake Studios. While working in a group, I also try to help others where I can.